explodorama / files / src / render / sprites.ts
sprites.ts
| 2026-11-01 | ebcd0a8 | ✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work) | Pavel Safronov |
| 2026-10-26 | 05e79f5 | ✗ Bushes drawn from Kenney's Foliage Sprites; screenshot tool follows the app base | Pavel Safronov |
| 2026-10-25 | 5f06696 | Board objects, the Acid charge, passive Shield and Flame Pass, danger outline | Pavel Safronov |
| 2026-10-25 | fcf44f3 | Flame Pass and Teleport as charges; a death drops the charge; boards fitted | Pavel Safronov |
| 2026-10-25 | e6bb7c4 | Bigger boards with a fixed view; TNT and stat limits; many UI fixes | Pavel Safronov |
| 2026-10-24 | 565a687 | Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levels | Pavel Safronov |
| 2026-10-24 | 7f242d3 | RPG, Proximity alert, Slide and the ICBM charge; Run extends Teleport | Pavel Safronov |
| 2026-10-24 | 6e94f99 | WebGL renderer again; Developer mode's gem is a rainbow gem offering all | Pavel Safronov |
| 2026-10-23 | 52d68b5 | Gems, charges on pickup, a demo, installable, and a day of playtest fixes | Pavel Safronov |
| 2026-10-22 | 9986963 | Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged icons | Pavel Safronov |
| 2026-10-22 | d05d464 | Outer wall as a bordered stone frame | Pavel Safronov |
| 2026-10-21 | beb9f2b | Board sizes, modes, player and enemy animation, playtest fixes | Pavel Safronov |
| 2026-10-20 | 27f24fe | Power-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1) | Pavel Safronov |
| 2026-10-20 | 82adee1 | Touch shortcuts, all action charges, lingering flame, 3-move enemy plans | Pavel Safronov |
| 2026-10-20 | c37a2b0 | Exit door, par, enemies, drops and the first action charges (M4, M5) | Pavel Safronov |
| 2026-10-20 | 644cfd0 | Re-style with Kenney's New Platformer Pack | Pavel Safronov |