fuzzyworld

explodorama / files / src / sim / state.ts

state.ts

Commits that changed this file, newest first · file

2026-11-02720cc9dController/keyboard/touch fixes Q76-Q90: 1-based turns, inspection mode, Cancel button, slower autopilot, lost-choice safety net (0.2.0 work)Pavel Safronov
2026-11-01ebcd0a8✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work)Pavel Safronov
2026-10-318edb5cb✗ Two gems on one turn offer one after the other; Developer-mode test scenes (0.2.0 work)Pavel Safronov
2026-10-311f0038a✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work)Pavel Safronov
2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov
2026-10-25fcf44f3Flame Pass and Teleport as charges; a death drops the charge; boards fittedPavel Safronov
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov
2026-10-240b63d15Cheaper shop, coins per level; sounds and vibration; smooth in Android ChromePavel Safronov
2026-10-24e78b778The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the topPavel Safronov
2026-10-24d603166Plan: drop the Workshop and Keep or FreshPavel Safronov
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov
2026-10-246e94f99WebGL renderer again; Developer mode's gem is a rainbow gem offering allPavel Safronov
2026-10-240580e85High-score board, death summaries, same/new dungeon, seed entryPavel Safronov
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov
2026-10-2339c2681Developer mode adds an extra gem; levels hold a list of gemsPavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov
2026-10-2027f24fePower-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1)Pavel Safronov
2026-10-2082adee1Touch shortcuts, all action charges, lingering flame, 3-move enemy plansPavel Safronov
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov
2026-10-195551eb3Initial commit: turn-based bomb-laying roguelike prototypePavel Safronov