explodorama / files / test / powerups.test.ts
powerups.test.ts
| 2026-11-01 | ebcd0a8 | ✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work) | Pavel Safronov |
| 2026-10-25 | 5f06696 | Board objects, the Acid charge, passive Shield and Flame Pass, danger outline | Pavel Safronov |
| 2026-10-25 | fcf44f3 | Flame Pass and Teleport as charges; a death drops the charge; boards fitted | Pavel Safronov |
| 2026-10-25 | e6bb7c4 | Bigger boards with a fixed view; TNT and stat limits; many UI fixes | Pavel Safronov |
| 2026-10-24 | 7f242d3 | RPG, Proximity alert, Slide and the ICBM charge; Run extends Teleport | Pavel Safronov |
| 2026-10-24 | e3f2933 | The rainbow gem offers every charge too | Pavel Safronov |
| 2026-10-23 | 39c2681 | Developer mode adds an extra gem; levels hold a list of gems | Pavel Safronov |
| 2026-10-23 | 52d68b5 | Gems, charges on pickup, a demo, installable, and a day of playtest fixes | Pavel Safronov |
| 2026-10-22 | 9986963 | Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged icons | Pavel Safronov |
| 2026-10-20 | 27f24fe | Power-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1) | Pavel Safronov |