godot-shooter / godot-4-testing / files / .godot / editor / project_metadata.cfg
Branch godot-4-testing · default branch · all branches
project_metadata.cfg
| 1 | [editor_metadata] |
| 2 | |
| 3 | executable_path="/Applications/Godot4.app/Contents/MacOS/Godot" |
| 4 | |
| 5 | [debug_options] |
| 6 | |
| 7 | run_live_debug=true |
| 8 | run_reload_scripts=true |
| 9 | |
| 10 | [recent_files] |
| 11 | |
| 12 | scenes=["res://Explosion.tscn", "res://World.tscn"] |
| 13 | scripts=["res://Explosion.gd", "res://Player.gd", "res://Enemy.gd"] |
| 14 | |
| 15 | [linked_properties] |
| 16 | |
| 17 | Node2D:scale=true |
| 18 | GPUParticles2D:scale=true |