godot-shooter / godot-4-testing / files / icon.png.import
Branch godot-4-testing · default branch · all branches
icon.png.import
| 1 | [remap] |
| 2 | |
| 3 | importer="texture" |
| 4 | type="CompressedTexture2D" |
| 5 | uid="uid://chsq3yejugxw0" |
| 6 | path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" |
| 7 | metadata={ |
| 8 | "vram_texture": false |
| 9 | } |
| 10 | |
| 11 | [deps] |
| 12 | |
| 13 | source_file="res://icon.png" |
| 14 | dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] |
| 15 | |
| 16 | [params] |
| 17 | |
| 18 | compress/mode=0 |
| 19 | compress/high_quality=false |
| 20 | compress/lossy_quality=0.7 |
| 21 | compress/hdr_compression=1 |
| 22 | compress/normal_map=0 |
| 23 | compress/channel_pack=0 |
| 24 | mipmaps/generate=false |
| 25 | mipmaps/limit=-1 |
| 26 | roughness/mode=0 |
| 27 | roughness/src_normal="" |
| 28 | process/fix_alpha_border=true |
| 29 | process/premult_alpha=false |
| 30 | process/normal_map_invert_y=false |
| 31 | process/hdr_as_srgb=false |
| 32 | process/hdr_clamp_exposure=false |
| 33 | process/size_limit=0 |
| 34 | detect_3d/compress_to=1 |