fuzzyworld

godot-shooter / meteor / files / Enemy.tscn

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Enemy.tscn

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1[gd_scene load_steps=7 format=2]
2
3[ext_resource path="res://assets/kenney_simple-space/PNG/Default/enemy_A.png" type="Texture" id=1]
4[ext_resource path="res://Enemy.gd" type="Script" id=2]
5[ext_resource path="res://assets/kenney_simple-space/PNG/Default/icon_plusLarge.png" type="Texture" id=3]
6[ext_resource path="res://CharacterTheme.tres" type="Theme" id=4]
7
8[sub_resource type="Animation" id=1]
9length = 3.0
10tracks/0/type = "value"
11tracks/0/path = NodePath(".:modulate")
12tracks/0/interp = 1
13tracks/0/loop_wrap = true
14tracks/0/imported = false
15tracks/0/enabled = true
16tracks/0/keys = {
17"times": PoolRealArray( 0, 3 ),
18"transitions": PoolRealArray( 1, 1 ),
19"update": 0,
20"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
21}
22tracks/1/type = "method"
23tracks/1/path = NodePath(".")
24tracks/1/interp = 1
25tracks/1/loop_wrap = true
26tracks/1/imported = false
27tracks/1/enabled = true
28tracks/1/keys = {
29"times": PoolRealArray( 3 ),
30"transitions": PoolRealArray( 1 ),
31"values": [ {
32"args": [ ],
33"method": "queue_free"
34} ]
35}
36tracks/2/type = "value"
37tracks/2/path = NodePath("CollisionPolygon2D:disabled")
38tracks/2/interp = 1
39tracks/2/loop_wrap = true
40tracks/2/imported = false
41tracks/2/enabled = true
42tracks/2/keys = {
43"times": PoolRealArray( 0 ),
44"transitions": PoolRealArray( 1 ),
45"update": 1,
46"values": [ true ]
47}
48
49[sub_resource type="Animation" id=2]
50resource_name = "fade_out"
51tracks/0/type = "value"
52tracks/0/path = NodePath(".:modulate")
53tracks/0/interp = 1
54tracks/0/loop_wrap = true
55tracks/0/imported = false
56tracks/0/enabled = true
57tracks/0/keys = {
58"times": PoolRealArray( 0, 1 ),
59"transitions": PoolRealArray( 1, 1 ),
60"update": 0,
61"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
62}
63
64[node name="Enemy" type="KinematicBody2D"]
65script = ExtResource( 2 )
66max_health = 5
67
68[node name="Graphics" type="Node2D" parent="."]
69
70[node name="Alive" type="Sprite" parent="Graphics"]
71texture = ExtResource( 1 )
72
73[node name="Container" type="Node2D" parent="Graphics/Alive"]
74
75[node name="HealthLabel" type="Label" parent="Graphics/Alive/Container"]
76margin_left = -25.0
77margin_top = 37.0
78margin_right = 25.0
79margin_bottom = 51.0
80theme = ExtResource( 4 )
81text = "HEALTH"
82
83[node name="Target" type="Sprite" parent="Graphics/Alive"]
84visible = false
85modulate = Color( 1, 0, 0, 1 )
86texture = ExtResource( 3 )
87
88[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
89polygon = PoolVector2Array( 0, -23, -7, 5, -12, 9, -19, 9, -23, 14, -23, 19, -19, 23, -14, 23, -9, 19, -9, 14, -10, 12, -6, 9, 0, 15, 6, 9, 10, 12, 9, 14, 9, 19, 13, 23, 18, 23, 23, 18, 23, 14, 19, 10, 13, 10, 7, 5 )
90
91[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
92anims/RESET = SubResource( 1 )
93anims/fade_out = SubResource( 2 )
94
95[node name="DamagePoints" type="Node2D" parent="."]
96
97[node name="Position2D" type="Position2D" parent="DamagePoints"]
98position = Vector2( -16, 16 )
99
100[node name="Position2D4" type="Position2D" parent="DamagePoints"]
101position = Vector2( 0, -13 )
102
103[node name="Position2D2" type="Position2D" parent="DamagePoints"]
104position = Vector2( 16, 16 )
105
106[node name="RayCast2D" type="RayCast2D" parent="."]
107enabled = true
108cast_to = Vector2( 0, -50 )