godot-shooter / meteor / files / Enemy.tscn
Branch meteor · default branch · all branches
Enemy.tscn
| 2023-11-05 | 5222000 | A few tied-up changes: - added pause functionality, though there's no background in the pause screen yet, for some reason - once an enemy is killed, its collision shape is disabled - moved some code around from the world to the HUD, so restart and exit will continue to work even during pause - added Utils.filter to filter an array of items - closest living enemy is now targeted | Pavel Safronov |
| 2023-11-02 | 50483a8 | Added a character theme, which uses the same common font, but has a smaller font size. | Pavel Safronov |
| 2023-11-02 | adab6dc | Simplified enemy fade-out and ensured that the enemy is properly deleted after the animation is done. | Pavel Safronov |
| 2023-11-02 | 1d4ba5a | Identify the currently-targeted enemy. | Pavel Safronov |
| 2023-11-02 | cf2013f | Apply smoke on enemy damage. | Pavel Safronov |
| 2023-11-01 | f398dcb | Ship is now shooting automatically at the closest enemy. Enemies now hurt the player for 2 points and self destruct when they contact the player. | Pavel Safronov |
| 2023-11-01 | e9f8f8f | Got the background parallax stars working, mostly. Removed some commented-out code. Changed the enemy addition code to use call_deferred, so we're not modifying the physics system while the collisions are being processed. | Pavel Safronov |
| 2023-11-01 | 5b18ed8 | Added HUD with score, which gets incremented by 1 for each killed enemy. Implemented signals for this, so it's easy to know when an enemy died and to act on that. Also did some minor renames, starting to use `Explosion` for the imported scene, and `explosion` for its instance. Also did a move of resources, which created a huge change, but it was all just to add a new assets folder and a place for the font. | Pavel Safronov |
| 2023-10-31 | 614e7fb | Slightly reworked bullet and how it flies. Adding a Utils script that can be used to log time-stamped messages. | Pavel Safronov |
| 2023-10-29 | b856550 | Initial commit of Godot 3 game where you can pilot a starship and shoot down enemies. Those are all the current features. | Pavel Safronov |