godot-shooter / meteor / files / HUD.tscn
Branch meteor · default branch · all branches
HUD.tscn
| 2023-11-05 | 5222000 | A few tied-up changes: - added pause functionality, though there's no background in the pause screen yet, for some reason - once an enemy is killed, its collision shape is disabled - moved some code around from the world to the HUD, so restart and exit will continue to work even during pause - added Utils.filter to filter an array of items - closest living enemy is now targeted | Pavel Safronov |
| 2023-11-02 | 748f09d | Slowed things down, removed the debug label from the HUD, changed the background to a nice blue. | Pavel Safronov |
| 2023-11-01 | 8c2ffd3 | Fixed some errors about variable usages. Adding a debug label, so it's possible to get some debug info on mobile. | Pavel Safronov |
| 2023-11-01 | 1e610e5 | Proper death screen positioning. | Pavel Safronov |
| 2023-11-01 | d5d1043 | Added fading instructions at the beginning. | Pavel Safronov |
| 2023-11-01 | f398dcb | Ship is now shooting automatically at the closest enemy. Enemies now hurt the player for 2 points and self destruct when they contact the player. | Pavel Safronov |
| 2023-11-01 | 5b18ed8 | Added HUD with score, which gets incremented by 1 for each killed enemy. Implemented signals for this, so it's easy to know when an enemy died and to act on that. Also did some minor renames, starting to use `Explosion` for the imported scene, and `explosion` for its instance. Also did a move of resources, which created a huge change, but it was all just to add a new assets folder and a place for the font. | Pavel Safronov |