explodorama / files / CHANGELOG.md
CHANGELOG.md
| 2026-11-03 | 351348d | ✓ Autopilot stays out of bomb blasts (Q101); dev replay page for bug reports (Q103) | Pavel Safronov |
| 2026-11-02 | 805e7a9 | ✗ Release 0.2.0: controller and keyboard play, demos for every input, autopilot, panel screens, Changes button | Pavel Safronov |
| 2026-11-02 | 720cc9d | Controller/keyboard/touch fixes Q76-Q90: 1-based turns, inspection mode, Cancel button, slower autopilot, lost-choice safety net (0.2.0 work) | Pavel Safronov |
| 2026-11-02 | 92cc4ee | ✗ Controller and keyboard: demos, hold to confirm, faded far tiles with route preview, no auto-fullscreen; Autopilot replaces the hoover (0.2.0 work) | Pavel Safronov |
| 2026-11-01 | 41566e2 | ✗ The level finishes itself after the last kill; fullscreen on first tap (0.2.0 work) | Pavel Safronov |
| 2026-11-01 | aef5351 | ✗ Controller: the cursor is always on and starts on you; L1/R1 hint (0.2.0 work) | Pavel Safronov |
| 2026-11-01 | ebcd0a8 | ✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work) | Pavel Safronov |
| 2026-10-31 | 1f0038a | ✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work) | Pavel Safronov |
| 2026-10-31 | b8849d3 | ✗ Rubble demo scene and a timeline bar on every scene (0.2.0 work) | Pavel Safronov |
| 2026-10-31 | bb3823d | ✗ Next copy, choices on taps, Freeze before a swap, demo shuffle (0.2.0 work) | Pavel Safronov |
| 2026-10-31 | 5607bea | ✗ Semver 0.1.0 as the base release, with an in-game list of changes | Pavel Safronov |
| 2026-10-26 | 05e79f5 | ✗ Bushes drawn from Kenney's Foliage Sprites; screenshot tool follows the app base | Pavel Safronov |
| 2026-10-26 | e3d8dc4 | Deadly moves marked and refused by shortcuts; no tap-to-wait; Acid an area weapon | Pavel Safronov |
| 2026-10-26 | ba8e4ea | Send bug reports to bugs-k7q4+explodorama@fuzzyworld.net | Pavel Safronov |
| 2026-10-25 | 6c3fcc3 | Board scenes and almanac tab, boxed in costs a life, NES placement measured | Pavel Safronov |
| 2026-10-25 | 5f06696 | Board objects, the Acid charge, passive Shield and Flame Pass, danger outline | Pavel Safronov |
| 2026-10-25 | a313eb7 | Diagonal no longer squeezes between two blocked tiles | Pavel Safronov |
| 2026-10-25 | fcf44f3 | Flame Pass and Teleport as charges; a death drops the charge; boards fitted | Pavel Safronov |
| 2026-10-25 | e6bb7c4 | Bigger boards with a fixed view; TNT and stat limits; many UI fixes | Pavel Safronov |
| 2026-10-25 | 0bfdc8e | Demo title on top, compact menu, a demo scene for the charge swap | Pavel Safronov |
| 2026-10-25 | d3e4ed2 | Balance lab; one charge at a time, used on purpose; Proximity next-to only | Pavel Safronov |
| 2026-10-24 | 565a687 | Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levels | Pavel Safronov |
| 2026-10-24 | 0b63d15 | Cheaper shop, coins per level; sounds and vibration; smooth in Android Chrome | Pavel Safronov |
| 2026-10-24 | e78b778 | The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the top | Pavel Safronov |
| 2026-10-24 | 7f242d3 | RPG, Proximity alert, Slide and the ICBM charge; Run extends Teleport | Pavel Safronov |
| 2026-10-24 | ac534e5 | Offer: select, then Choose; dialogs fit the screen; mode clips and stills | Pavel Safronov |
| 2026-10-24 | 32dd53c | Clips in every info dialog that has one, the offer, the almanac, and the Ouch replay | Pavel Safronov |
| 2026-10-24 | 33a0256 | Dialog clips (steps 1-2), the demo in order with ◀ ▶ ↺, Report a bug | Pavel Safronov |
| 2026-10-24 | e3384c6 | Demo on a CRT, with the top bar, its tour and "What is that?"; EXPLODORAMA! | Pavel Safronov |
| 2026-10-24 | 58f1e70 | Demo: a "You" tag over the player; the finger starts beside them | Pavel Safronov |
| 2026-10-24 | 18ff790 | Docs: drop the old God mode name | Pavel Safronov |
| 2026-10-24 | 36c5d6a | Demos get to the point in 3-6 turns and show the controls with a finger | Pavel Safronov |
| 2026-10-24 | e3f2933 | The rainbow gem offers every charge too | Pavel Safronov |
| 2026-10-24 | 6e94f99 | WebGL renderer again; Developer mode's gem is a rainbow gem offering all | Pavel Safronov |
| 2026-10-24 | 0b25f1e | Version number, build commit and source link in the menu | Pavel Safronov |
| 2026-10-24 | 0580e85 | High-score board, death summaries, same/new dungeon, seed entry | Pavel Safronov |
| 2026-10-23 | 00ad7d0 | One board, Immortal, moves animated from state, M for Move | Pavel Safronov |
| 2026-10-23 | 39c2681 | Developer mode adds an extra gem; levels hold a list of gems | Pavel Safronov |
| 2026-10-23 | 28670c3 | Auto-move runs and teleports; no throws over pillars; playtest fixes | Pavel Safronov |
| 2026-10-23 | d5e3ad4 | Demo: the ways to die, and the exit | Pavel Safronov |
| 2026-10-23 | 8da5a7c | No second Decoy, Freeze or Shield while one would be wasted | Pavel Safronov |
| 2026-10-23 | fa3e81a | Demo shows every feature; enemies walk into the flame before dying | Pavel Safronov |
| 2026-10-23 | 52d68b5 | Gems, charges on pickup, a demo, installable, and a day of playtest fixes | Pavel Safronov |
| 2026-10-22 | 0b61e80 | A dialog for the first charge of each kind in a run | Pavel Safronov |
| 2026-10-22 | 7ce1fb5 | Add LICENSE, CHANGELOG and CONTRIBUTING | Pavel Safronov |