fuzzyworld

explodorama / files / src / ui / info.ts

info.ts

Commits that changed this file, newest first · file

2026-11-02720cc9dController/keyboard/touch fixes Q76-Q90: 1-based turns, inspection mode, Cancel button, slower autopilot, lost-choice safety net (0.2.0 work)Pavel Safronov
2026-11-01ebcd0a8✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work)Pavel Safronov
2026-10-311f0038a✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work)Pavel Safronov
2026-10-31b8849d3✗ Rubble demo scene and a timeline bar on every scene (0.2.0 work)Pavel Safronov
2026-10-2605e79f5✗ Bushes drawn from Kenney's Foliage Sprites; screenshot tool follows the app basePavel Safronov
2026-10-26e3d8dc4Deadly moves marked and refused by shortcuts; no tap-to-wait; Acid an area weaponPavel Safronov
2026-10-256c3fcc3Board scenes and almanac tab, boxed in costs a life, NES placement measuredPavel Safronov
2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov
2026-10-25a313eb7Diagonal no longer squeezes between two blocked tilesPavel Safronov
2026-10-25fcf44f3Flame Pass and Teleport as charges; a death drops the charge; boards fittedPavel Safronov
2026-10-25e6bb7c4Bigger boards with a fixed view; TNT and stat limits; many UI fixesPavel Safronov
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov
2026-10-240b63d15Cheaper shop, coins per level; sounds and vibration; smooth in Android ChromePavel Safronov
2026-10-24e78b778The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the topPavel Safronov
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov
2026-10-24ac534e5Offer: select, then Choose; dialogs fit the screen; mode clips and stillsPavel Safronov
2026-10-2432dd53cClips in every info dialog that has one, the offer, the almanac, and the Ouch replayPavel Safronov
2026-10-24c7e8616Developer mode: "achievements still count, but are marked with a red border"Pavel Safronov
2026-10-24e3f2933The rainbow gem offers every charge tooPavel Safronov
2026-10-246e94f99WebGL renderer again; Developer mode's gem is a rainbow gem offering allPavel Safronov
2026-10-240580e85High-score board, death summaries, same/new dungeon, seed entryPavel Safronov
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov
2026-10-2339c2681Developer mode adds an extra gem; levels hold a list of gemsPavel Safronov
2026-10-2328670c3Auto-move runs and teleports; no throws over pillars; playtest fixesPavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-220b61e80A dialog for the first charge of each kind in a runPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-22d05d464Outer wall as a bordered stone framePavel Safronov
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov
2026-10-21a4fab0fPlaytest fixes: flag clears off-path, menu with New run, info dialogs, Kenney UI packsPavel Safronov