fuzzyworld

godot-shooter / meteor / files / Enemy.gd

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Enemy.gd

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b856550a 2023-10-30 Pavel Safronov1extends KinematicBody2D
f398dcb9 2023-11-02 Pavel Safronov2class_name Enemy
b856550a 2023-10-30 Pavel Safronov3
4onready var ray_cast_2d: RayCast2D = $RayCast2D
cf2013fa 2023-11-02 Pavel Safronov5onready var damage_points = $DamagePoints
5b18ed86 2023-11-01 Pavel Safronov6const Utils = preload("res://Utils.gd")
7const Explosion = preload("res://Explosion.tscn")
cf2013fa 2023-11-02 Pavel Safronov8const Smoke = preload("res://Smoke.tscn")
b856550a 2023-10-30 Pavel Safronov9
ad6f22a5 2023-11-02 Pavel Safronov10export var move_speed = 40
e9f8f8f2 2023-11-01 Pavel Safronov11export var health = -1
b856550a 2023-10-30 Pavel Safronov12export var max_health = 10
1d4ba5a6 2023-11-02 Pavel Safronov13export var is_targeted = false
52220002 2023-11-06 Pavel Safronov14export var is_invincible = false
5b18ed86 2023-11-01 Pavel Safronov15signal enemy_killed
b856550a 2023-10-30 Pavel Safronov16
17var velocity = Vector2.ZERO
18var dead = false
19
e9f8f8f2 2023-11-01 Pavel Safronov20func _ready() -> void:
cf2013fa 2023-11-02 Pavel Safronov21 if health < 0 or health > max_health:
e9f8f8f2 2023-11-01 Pavel Safronov22 health = max_health
cf2013fa 2023-11-02 Pavel Safronov23 else:
24 var hurt_points = max_health - health
25 health = max_health
26 for i in hurt_points:
27 hurt()
e9f8f8f2 2023-11-01 Pavel Safronov28
236d1677 2023-11-01 Pavel Safronov29func _process(_delta: float) -> void:
614e7fb1 2023-10-31 Pavel Safronov30 $Graphics/Alive/Container/HealthLabel.text = "%s / %s" % [health, max_health]
31 $Graphics/Alive/Container.global_rotation = 0
1d4ba5a6 2023-11-02 Pavel Safronov32 $Graphics/Alive/Target.visible = is_targeted
614e7fb1 2023-10-31 Pavel Safronov33
8c2ffd3f 2023-11-02 Pavel Safronov34func _physics_process(_delta: float) -> void:
b856550a 2023-10-30 Pavel Safronov35 if dead:
36 return
5b18ed86 2023-11-01 Pavel Safronov37 var players = get_tree().get_nodes_in_group("player")
f398dcb9 2023-11-02 Pavel Safronov38 var player: Player = players[0]
39 if player.dead:
40 return
b856550a 2023-10-30 Pavel Safronov41 var dist_to_player = global_position.distance_to(player.global_position)
42 var dir_to_player = global_position.direction_to(player.global_position)
43 var angle_to_player = dir_to_player.angle() + PI / 2.0
614e7fb1 2023-10-31 Pavel Safronov44 var vel = dir_to_player * move_speed
b856550a 2023-10-30 Pavel Safronov45 global_rotation = angle_to_player
d9bff51f 2023-10-31 Pavel Safronov46 velocity = move_and_slide(vel)
b856550a 2023-10-30 Pavel Safronov47
48 var ray_length = ray_cast_2d.cast_to.length()
f398dcb9 2023-11-02 Pavel Safronov49 if ray_cast_2d.is_colliding():
50 if ray_cast_2d.get_collider() == player and dist_to_player < (ray_length + 5):
51 player.hurt(2)
52 var explosion = Explosion.instance()
53 explosion.transform = transform
54 get_parent().add_child(explosion)
55 kill()
b856550a 2023-10-30 Pavel Safronov56
57func hurt():
52220002 2023-11-06 Pavel Safronov58 if dead || is_invincible:
b856550a 2023-10-30 Pavel Safronov59 return
60 health -= 1
cf2013fa 2023-11-02 Pavel Safronov61 var smoke = Smoke.instance()
62 var smoke_pos = get_damage_point_on_body()
63 smoke.position = smoke_pos
64 add_child(smoke)
b856550a 2023-10-30 Pavel Safronov65 if health <= 0:
66 kill()
67
68func kill():
52220002 2023-11-06 Pavel Safronov69 if dead || is_invincible:
b856550a 2023-10-30 Pavel Safronov70 return
71 dead = true
72 $Graphics/Alive.hide()
e9f8f8f2 2023-11-01 Pavel Safronov73 $CollisionPolygon2D.queue_free()
c6faad15 2023-10-31 Pavel Safronov74 var explosion = Explosion.instance()
75 explosion.connect("explosion_done", self, "_on_death_explosion_finished")
76 $Graphics.add_child(explosion)
b856550a 2023-10-30 Pavel Safronov77 z_index = -1
5b18ed86 2023-11-01 Pavel Safronov78 emit_signal("enemy_killed")
c6faad15 2023-10-31 Pavel Safronov79
80func _on_death_explosion_finished():
cf2013fa 2023-11-02 Pavel Safronov81 $AnimationPlayer.play("fade_out")
82
83func get_damage_point_on_body() -> Vector2:
84 var child_count = damage_points.get_child_count()
85 var random_index = randi() % child_count
86 var random_child: Position2D = damage_points.get_child(random_index)
87 return random_child.position