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project.godot

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1; Engine configuration file.
2; It's best edited using the editor UI and not directly,
3; since the parameters that go here are not all obvious.
4;
5; Format:
6; [section] ; section goes between []
7; param=value ; assign values to parameters
8
9config_version=4
10
11_global_script_classes=[ {
12"base": "Area2D",
13"class": "Bullet",
14"language": "GDScript",
15"path": "res://Bullet.gd"
16}, {
17"base": "KinematicBody2D",
18"class": "Enemy",
19"language": "GDScript",
20"path": "res://Enemy.gd"
21}, {
22"base": "KinematicBody2D",
23"class": "Player",
24"language": "GDScript",
25"path": "res://Player.gd"
26} ]
27_global_script_class_icons={
28"Bullet": "",
29"Enemy": "",
30"Player": ""
31}
32
33[application]
34
35config/name="shooter"
36run/main_scene="res://World.tscn"
37config/icon="res://icon.png"
38
39[display]
40
41window/stretch/mode="2d"
42window/stretch/aspect="keep"
43
44[gui]
45
46common/drop_mouse_on_gui_input_disabled=true
47
48[input]
49
50exit={
51"deadzone": 0.5,
52"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
53 ]
54}
55restart={
56"deadzone": 0.5,
57"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
58 ]
59}
60click={
61"deadzone": 0.5,
62"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
63 ]
64}
65pause={
66"deadzone": 0.5,
67"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
68 ]
69}
70
71[network]
72
73limits/debugger_stdout/max_chars_per_second=2048000
74limits/debugger_stdout/max_messages_per_frame=1000
75limits/debugger_stdout/max_errors_per_second=1000
76limits/debugger_stdout/max_warnings_per_second=1000
77
78[physics]
79
80common/enable_pause_aware_picking=true
81
82[rendering]
83
84vram_compression/import_etc=true
85environment/default_clear_color=Color( 0.431373, 0.572549, 1, 1 )
86environment/default_environment="res://default_env.tres"