godot-shooter / meteor / files / project.godot
Branch meteor · default branch · all branches
project.godot
| 2023-11-05 | 5222000 | A few tied-up changes: - added pause functionality, though there's no background in the pause screen yet, for some reason - once an enemy is killed, its collision shape is disabled - moved some code around from the world to the HUD, so restart and exit will continue to work even during pause - added Utils.filter to filter an array of items - closest living enemy is now targeted | Pavel Safronov |
| 2023-11-04 | 3984bdc | Experiment with a different stretch mode. | Pavel Safronov |
| 2023-11-02 | 0a565f7 | Experimenting with aspect ratio stuff. | Pavel Safronov |
| 2023-11-02 | 748f09d | Slowed things down, removed the debug label from the HUD, changed the background to a nice blue. | Pavel Safronov |
| 2023-11-01 | f398dcb | Ship is now shooting automatically at the closest enemy. Enemies now hurt the player for 2 points and self destruct when they contact the player. | Pavel Safronov |
| 2023-11-01 | f108d95 | Removed most controls, now just using clicks. Added a destination red x, which appears when the user clicks on the game, and that's the ship's destination. Once the destination is reached, it disappears, but the ship continues flying in the same direction. | Pavel Safronov |
| 2023-11-01 | e84784b | Default to black background color. | Pavel Safronov |
| 2023-10-31 | c6faad1 | Add explosion when enemy dies, using particle generator and the star image in assets. | Pavel Safronov |
| 2023-10-31 | 169b896 | Experimenting with exporting all platforms in GitLab. Prepare for pasta time, but also for the possibility of the game being available in a GitLabs page. | Pavel Safronov |
| 2023-10-29 | b856550 | Initial commit of Godot 3 game where you can pilot a starship and shoot down enemies. Those are all the current features. | Pavel Safronov |