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PLAN.md

Commits that changed this file, newest first · file

2026-11-035588b4e✓ Plan: bug reports as animated replays (Q104), Explodorama's partPavel Safronov
2026-11-0292cc4ee✗ Controller and keyboard: demos, hold to confirm, faded far tiles with route preview, no auto-fullscreen; Autopilot replaces the hoover (0.2.0 work)Pavel Safronov
2026-11-01ebcd0a8✗ Controller support: tile-first board play, dialogs, button pictures; Crate Pass (0.2.0 work)Pavel Safronov
2026-11-01d64916d✓ Art provenance audit: docs/art-provenance.md and tools/audit-art.mjsPavel Safronov
2026-10-311f0038a✗ Oil is slippery, and the Kenney credit leaves the menu (0.2.0 work)Pavel Safronov
2026-10-31bb3823d✗ Next copy, choices on taps, Freeze before a swap, demo shuffle (0.2.0 work)Pavel Safronov
2026-10-273321c92✗ Rename roguelike to rogue-likePavel Safronov
2026-10-2605e79f5✗ Bushes drawn from Kenney's Foliage Sprites; screenshot tool follows the app basePavel Safronov
2026-10-26e3d8dc4Deadly moves marked and refused by shortcuts; no tap-to-wait; Acid an area weaponPavel Safronov
2026-10-262f667e9Deploy to apps.fuzzyworld.net with fuzzyworld-toolsPavel Safronov
2026-10-256c3fcc3Board scenes and almanac tab, boxed in costs a life, NES placement measuredPavel Safronov
2026-10-255f06696Board objects, the Acid charge, passive Shield and Flame Pass, danger outlinePavel Safronov
2026-10-25a313eb7Diagonal no longer squeezes between two blocked tilesPavel Safronov
2026-10-25fcf44f3Flame Pass and Teleport as charges; a death drops the charge; boards fittedPavel Safronov
2026-10-25e6bb7c4Bigger boards with a fixed view; TNT and stat limits; many UI fixesPavel Safronov
2026-10-25de91d37Backlog: a death drops the carried charge where the player fellPavel Safronov
2026-10-250bfdc8eDemo title on top, compact menu, a demo scene for the charge swapPavel Safronov
2026-10-25d3e4ed2Balance lab; one charge at a time, used on purpose; Proximity next-to onlyPavel Safronov
2026-10-24b80fa92Plan §19: balance lab, bigger boards, hazards, Acid bomb, GauntletPavel Safronov
2026-10-24565a687Sprinter, Ghost, Wisp and Hunter; a new enemy type every 3 levelsPavel Safronov
2026-10-240b63d15Cheaper shop, coins per level; sounds and vibration; smooth in Android ChromePavel Safronov
2026-10-24e78b778The shop; the ICBM flies; Diagonal widens Teleport; dialogs open at the topPavel Safronov
2026-10-24d603166Plan: drop the Workshop and Keep or FreshPavel Safronov
2026-10-247f242d3RPG, Proximity alert, Slide and the ICBM charge; Run extends TeleportPavel Safronov
2026-10-24ac534e5Offer: select, then Choose; dialogs fit the screen; mode clips and stillsPavel Safronov
2026-10-2432dd53cClips in every info dialog that has one, the offer, the almanac, and the Ouch replayPavel Safronov
2026-10-2433a0256Dialog clips (steps 1-2), the demo in order with ◀ ▶ ↺, Report a bugPavel Safronov
2026-10-24e3384c6Demo on a CRT, with the top bar, its tour and "What is that?"; EXPLODORAMA!Pavel Safronov
2026-10-2458f1e70Demo: a "You" tag over the player; the finger starts beside themPavel Safronov
2026-10-243cf3607Drop the old God key; shelve keeping runs across rules changesPavel Safronov
2026-10-2418ff790Docs: drop the old God mode namePavel Safronov
2026-10-2436c5d6aDemos get to the point in 3-6 turns and show the controls with a fingerPavel Safronov
2026-10-24e3f2933The rainbow gem offers every charge tooPavel Safronov
2026-10-246e94f99WebGL renderer again; Developer mode's gem is a rainbow gem offering allPavel Safronov
2026-10-240580e85High-score board, death summaries, same/new dungeon, seed entryPavel Safronov
2026-10-2300ad7d0One board, Immortal, moves animated from state, M for MovePavel Safronov
2026-10-2339c2681Developer mode adds an extra gem; levels hold a list of gemsPavel Safronov
2026-10-2328670c3Auto-move runs and teleports; no throws over pillars; playtest fixesPavel Safronov
2026-10-23d5e3ad4Demo: the ways to die, and the exitPavel Safronov
2026-10-238da5a7cNo second Decoy, Freeze or Shield while one would be wastedPavel Safronov
2026-10-23fa3e81aDemo shows every feature; enemies walk into the flame before dyingPavel Safronov
2026-10-2352d68b5Gems, charges on pickup, a demo, installable, and a day of playtest fixesPavel Safronov
2026-10-220b61e80A dialog for the first charge of each kind in a runPavel Safronov
2026-10-229986963Fewer buttons, Kick/Throw/Teleport as abilities, a real Freeze, almanac, badged iconsPavel Safronov
2026-10-22ea380ee"What is that?" button, auto-walk, animations for everythingPavel Safronov
2026-10-22d05d464Outer wall as a bordered stone framePavel Safronov
2026-10-21beb9f2bBoard sizes, modes, player and enemy animation, playtest fixesPavel Safronov
2026-10-21a4fab0fPlaytest fixes: flag clears off-path, menu with New run, info dialogs, Kenney UI packsPavel Safronov
2026-10-2027f24fePower-ups, Run and Detonate, the 50-level ending, mid-run save (M6 part 1)Pavel Safronov
2026-10-2082adee1Touch shortcuts, all action charges, lingering flame, 3-move enemy plansPavel Safronov
2026-10-20c37a2b0Exit door, par, enemies, drops and the first action charges (M4, M5)Pavel Safronov
2026-10-20644cfd0Re-style with Kenney's New Platformer PackPavel Safronov
2026-10-195551eb3Initial commit: turn-based bomb-laying roguelike prototypePavel Safronov